Les jeux vidéo entretiennent des liens étroits avec les problématiques pubertaires et la vie psychique des adolescents. Ils répondent à des besoins psychologiques spécifiques du processus pubertaire et permettent d’articuler les émois et les pensées de l’adolescent. En ce sens, les jeux vidéo semblent faire office de contenant utilisé par les adolescents pour transformer leurs états internes et permettent de ressentir en toute sécurité des émotions intenses. Ils mobilisent également une expérience émotionnelle, ils sollicitent l’empathie du joueur, un rapprochement peut se faire entre l’espace du jeu vidéo et ce que D.Winnicott a nommé « l’espace transitionnel », qui se situe entre la réalité externe et réalité interne du joueur, entre le d...
Although excessive video gaming has been linked to a range of psychological problems in young people...
The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gamin...
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, e...
Introduction: Gambling is a legal and socially accepted recreational activity that can progress into...
Cette recherche avait pour objectif d’explorer les variables psychologiques impliquées dans l’Usage ...
Very little research has been conducted to examine the relationship between video-game playing and g...
Background. The convergence process between gambling and gaming is raising concerns in legislative a...
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is ille...
National audiencePathological gambling can be a serious problem, more so to a vulnerable population ...
This study explored the association between rewarding elements in videogames and adolescents’ proble...
Gambling and video game playing represent two leisure activities in which adolescents and young adul...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Gambling is an increasing problem in society and can cause a wide spectrumof difficulties for indivi...
This study explored the association between rewarding elements in videogames and adolescents’ proble...
Pathological gambling can be a serious problem, more so to a vulnerable population such as ado-lesce...
Although excessive video gaming has been linked to a range of psychological problems in young people...
The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gamin...
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, e...
Introduction: Gambling is a legal and socially accepted recreational activity that can progress into...
Cette recherche avait pour objectif d’explorer les variables psychologiques impliquées dans l’Usage ...
Very little research has been conducted to examine the relationship between video-game playing and g...
Background. The convergence process between gambling and gaming is raising concerns in legislative a...
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is ille...
National audiencePathological gambling can be a serious problem, more so to a vulnerable population ...
This study explored the association between rewarding elements in videogames and adolescents’ proble...
Gambling and video game playing represent two leisure activities in which adolescents and young adul...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Gambling is an increasing problem in society and can cause a wide spectrumof difficulties for indivi...
This study explored the association between rewarding elements in videogames and adolescents’ proble...
Pathological gambling can be a serious problem, more so to a vulnerable population such as ado-lesce...
Although excessive video gaming has been linked to a range of psychological problems in young people...
The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gamin...
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, e...