International audienceThis article addresses the challenge of designing the communicative behaviour of an agent interacting with humans. We present a data-driven methodology based on the production of a matrix representation of a corpus from which we extract dialogue patterns. These patterns reflect the minimal units of interaction which turn out to be very attractive for dialogue modelling. We present a framework to specify dialogue games from these patterns based on the notion of social commitments. We exemplify the specification of dialogue games by implementing all the steps of our methodology on a task-oriented corpus. The produced games are validated by showing that they appropriately describe the patterns appearing in a reference cor...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We present a computational model of interactions between a Speaker and a Hearer in a signalling game...
This research work aims at improving the communicative behaviour of software agents interacting with...
This research work aims at improving the communicative behaviour of software agents interacting with...
Cette thèse a pour objectif l’amélioration des capacités communicatives des agents logiciels en inte...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
Language learning is an important research topic in Artificial Intelligence: understanding how human...
Dialogue games have been applied to various contexts in computer science and artificial intelligence...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
In this article we present the bases for a computational theory of the cognitive processes underlyin...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We present a computational model of interactions between a Speaker and a Hearer in a signalling game...
This research work aims at improving the communicative behaviour of software agents interacting with...
This research work aims at improving the communicative behaviour of software agents interacting with...
Cette thèse a pour objectif l’amélioration des capacités communicatives des agents logiciels en inte...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
Language learning is an important research topic in Artificial Intelligence: understanding how human...
Dialogue games have been applied to various contexts in computer science and artificial intelligence...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
In this article we present the bases for a computational theory of the cognitive processes underlyin...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We present a computational model of interactions between a Speaker and a Hearer in a signalling game...