La découpe virtuelle d'objets déformables est au coeur de nombreuses applications pour la simulation interactive. Nous présentons un nouvel algorithme de remaillage permettant la simulation de découpes avec la méthode des éléments finis. Nous avons combiné notre algorithme avec la méthode du «snapping» déplaçant les noeuds la surface de coupe, pour des tétradres linéaires. Notre approche permet de maîtriser le nombre de noeuds et de la qualité numérique du maillage durant les coupes. Elle donne des résultats similaires pour les fonctions de forme quadratiques. Dans ce cadre, nous avons évalué le «snapping» pour simuler la fracture de surfaces triangulées. Nous avons appliqué nos résultats en 3D pour l'assistance aux gestes chirurgicaux, en ...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Cette thèse consiste à explorer une nouvelle approche pour la simulation d'objets flexibles par la m...
International audienceVirtual cutting of deformable objects is at thecore of many applications in in...
International audienceVirtual cutting of deformable objects is at thecore of many applications in in...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Virtual cutting of deformable objects is at the core of many applications in interactive simulation ...
Cette thèse consiste à explorer une nouvelle approche pour la simulation d'objets flexibles par la m...
International audienceVirtual cutting of deformable objects is at thecore of many applications in in...
International audienceVirtual cutting of deformable objects is at thecore of many applications in in...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...