Cette thèse s'inscrit dans le cadre du projet Européen intégré VERE (Virtual Embodiement and Robotics re-Embodiement). Il s'agit de proposer une architecture logicielle intégrant un ensemble de stratégies de contrôle et de retours informationnels basés sur la "fonction tâche" pour incorporer (embodiment) un opérateur humain dans un humanoïde robotique ou un avatar notamment par la pensée. Les problèmes sous-jacents peuvent se révéler par le démonstrateur suivant (auquel on souhaite aboutir à l'issue de cette thèse). Imaginons un opérateur doté d'une interface cerveau-ordinateur ; le but est d'arriver à extraire de ces signaux la pensée de l'opérateur humain, de la traduire en commandes robotique et de faire un retour sensoriel afin que l'op...
Augmented Reality (AR), or more broadly Mixed Reality (RM) which, for us, brings together these two ...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
This thesis is part of the European project VERE (Virtual Embodiment and Robotics re-Embodiment). Th...
Humanoid robot surrogates promise new applications in the field of human robot interactions and ass...
Producción CientíficaIn this paper an interaction system based on a three dimensional virtual head ...
Abstract — This paper introduces the concept of a cyberphysical avatar which is dened to be a semi-a...
The present work aims to show the great potential of Virtual Reality (VR) technologies in the eld o...
Brain-computer interfaces (BCI) have been intensely researched to provide a method for controlling c...
Brain-Computer Interface (BCI) opened the possibility of communicating the human with sys- tems and ...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In this paper, we will present a look at the current state of the art in human-computer interface te...
The primary focus of this project is the creation of an experimental platform for controlling avatar...
International audienceThe animation of human avatars seems very successful; the computer graphics in...
The objective of this PhD thesis is to study the use of Brain- Computer Interfaces (BCIs) within Vir...
Augmented Reality (AR), or more broadly Mixed Reality (RM) which, for us, brings together these two ...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
This thesis is part of the European project VERE (Virtual Embodiment and Robotics re-Embodiment). Th...
Humanoid robot surrogates promise new applications in the field of human robot interactions and ass...
Producción CientíficaIn this paper an interaction system based on a three dimensional virtual head ...
Abstract — This paper introduces the concept of a cyberphysical avatar which is dened to be a semi-a...
The present work aims to show the great potential of Virtual Reality (VR) technologies in the eld o...
Brain-computer interfaces (BCI) have been intensely researched to provide a method for controlling c...
Brain-Computer Interface (BCI) opened the possibility of communicating the human with sys- tems and ...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In this paper, we will present a look at the current state of the art in human-computer interface te...
The primary focus of this project is the creation of an experimental platform for controlling avatar...
International audienceThe animation of human avatars seems very successful; the computer graphics in...
The objective of this PhD thesis is to study the use of Brain- Computer Interfaces (BCIs) within Vir...
Augmented Reality (AR), or more broadly Mixed Reality (RM) which, for us, brings together these two ...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...