International audienceIn this paper we propose a depth-aided patch based inpainting method to perform the disocclusion of holes that appear when synthesizing virtual views from RGB-D scenes. Depth information is added to each key step of the classical patch-based algorithm from [Criminisi et al. 2004] to guide the synthesis of missing structures and textures. These contributions result in a new inpainting method which is efficient compared to state-of-the-art approaches (both in visual quality and computational burden), while requiring only a single easy-to-adjust additional parameter
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
International audienceIn this paper we propose a depth-aided patch based inpainting method to perfor...
National audienceIn this paper we propose a depth-aided patch based inpain-ting method to perform th...
National audienceIn this paper we propose a depth-aided patch based inpain-ting method to perform th...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
International audienceIn this paper we propose a depth-aided patch based inpainting method to perfor...
National audienceIn this paper we propose a depth-aided patch based inpain-ting method to perform th...
National audienceIn this paper we propose a depth-aided patch based inpain-ting method to perform th...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceWe propose to tackle the disocclusion inpainting of RGB-D images when synthesi...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
International audienceThis paper describes a depth-based inpainting algorithm which efficiently hand...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...