Ces travaux de recherche proposent une nouvelle méthode d'interaction gestuelle. Nous nous intéressons en particulier à deux domaines d'application : la thérapie à domicile par la réalité virtuelle et les arts scéniques numériques. Nous partons du constat que les interfaces standardisées ne sont pas adaptées à ces cas d'usage, car elles font appel à des gestes prédéfinis et imposés. Notre approche consiste à laisser la possibilité à l'utilisateur de faire apprendre ses gestes d'interaction par le système. Cela permet de prendre en compte ses besoins et aptitudes sensorimotrices. L'utilisateur réutilise ensuite son langage gestuel appris par le système pour interagir dans l'environnement virtuel. Cette approche pose des questions de recherch...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now p...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
La réalité virtuelle est une technologie qui voit ses applications s’étendre à de nombreux domaines ...
8 pagesInternational audienceIn this paper we study the memorization of user created gestures for 3D...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now p...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
La réalité virtuelle est une technologie qui voit ses applications s’étendre à de nombreux domaines ...
8 pagesInternational audienceIn this paper we study the memorization of user created gestures for 3D...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now p...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...