Cette thèse s'intéresse à la plasticité des interfaces de Réalité Mixte (RM), c'est-à-dire les applications de Réalité Virtuelle (RV), Réalité Augmentée (RA) et de Virtualité Augmentée (AV). Il y a un réel engouement aujourd’hui pour ce type d’applications notamment grâce à la démocratisation des périphériques tels les lunettes et casques immersifs, les caméras de profondeur et les capteurs de mouvement. La Réalité Mixte trouve notamment ses usages dans le divertissement, la visualisation de données, la formation et la conception en ingénierie. La plasticité d'un système interactif est sa capacité à s'adapter aux contraintes matérielles et environnementales dans le respect de son utilisabilité. La continuité de l'utilisabilité d'une interfa...
National audienceAvec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doi...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
International audienceThis paper introduces a new device model and a new interaction technique model...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtua...
Cette thèse s'inscrit dans le domaine de l'interaction homme-machine (IHM) et s'intéresse à l'adapta...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
National audienceAvec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doi...
National audienceAvec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doi...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
International audienceThis paper introduces a new device model and a new interaction technique model...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtua...
Cette thèse s'inscrit dans le domaine de l'interaction homme-machine (IHM) et s'intéresse à l'adapta...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
National audienceIn Human-Computer Interaction, plasticity refers to the capacity of User Interfaces...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
National audienceAvec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doi...
National audienceAvec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doi...
Research contributes to the engineering of Human Computer Interaction. It deals with the plasticity ...
International audienceThis paper introduces a new device model and a new interaction technique model...