Across four experiments, we show that when people can serve their self-interest, they are more likely to refrain from reporting the truth ( lie of omission) than actively lie ( lie of commission). We developed a novel online "Heads or Tails" task in which participants can lie to win a monetary prize. During the task, they are informed that the software is not always accurate, and it might provide incorrect feedback about their outcome. In Experiment 1, those in the omission condition received incorrect feedback informing them that they had won the game. Participants in commission condition were correctly informed that they had lost. Results indicated that when asked to report any errors in the detection of their payoff, participants in the ...
Information asymmetries in economic transactions are omnipresent and a regular source of fraudulent ...
We investigate how loss aversion and entitlement influence lying. We conduct an online experiment wi...
ABSTRACT: Individuals often lie for psychological rewards (e.g., preserving self image and/or protec...
Across four experiments, we show that when people can serve their self-interest, they are more likel...
When people can profit financially by lying, they do so to the extent to which they can justify thei...
In this paper we present a new design which allows us to draw inferences on the distribution of lyin...
Reminding people to behave honestly or asking them to actively commit to honest behavior is an easil...
Reminding people to behave honestly or asking them to actively commit to honest behavior is an easil...
We study equilibrium reporting behavior in cheating games when agents have a fixed cost of lying and...
Fraud is a pervasive and challenging problem that costs society large amounts of money. By no means ...
Fraud is a pervasive and challenging problem that costs society large amounts of money. By no means ...
Does the extent of cheating depend on a proper reference point? We use a real effort task that imple...
Deception is a universal communication behavior across and within species. In humans, the purpose of...
We use different incentive schemes to study truth-telling in a die-roll task when people are asked t...
Contains fulltext : 228466.pdf (publisher's version ) (Closed access)We extend the...
Information asymmetries in economic transactions are omnipresent and a regular source of fraudulent ...
We investigate how loss aversion and entitlement influence lying. We conduct an online experiment wi...
ABSTRACT: Individuals often lie for psychological rewards (e.g., preserving self image and/or protec...
Across four experiments, we show that when people can serve their self-interest, they are more likel...
When people can profit financially by lying, they do so to the extent to which they can justify thei...
In this paper we present a new design which allows us to draw inferences on the distribution of lyin...
Reminding people to behave honestly or asking them to actively commit to honest behavior is an easil...
Reminding people to behave honestly or asking them to actively commit to honest behavior is an easil...
We study equilibrium reporting behavior in cheating games when agents have a fixed cost of lying and...
Fraud is a pervasive and challenging problem that costs society large amounts of money. By no means ...
Fraud is a pervasive and challenging problem that costs society large amounts of money. By no means ...
Does the extent of cheating depend on a proper reference point? We use a real effort task that imple...
Deception is a universal communication behavior across and within species. In humans, the purpose of...
We use different incentive schemes to study truth-telling in a die-roll task when people are asked t...
Contains fulltext : 228466.pdf (publisher's version ) (Closed access)We extend the...
Information asymmetries in economic transactions are omnipresent and a regular source of fraudulent ...
We investigate how loss aversion and entitlement influence lying. We conduct an online experiment wi...
ABSTRACT: Individuals often lie for psychological rewards (e.g., preserving self image and/or protec...