Gamification in education is an up and coming idea. This paper will look at what gamification is and the effects of gamification on student motivation, homework, and assessment. Intrinsic and extrinsic motivation is discussed and the effects gamification has on both types. Learners use intrinsic motivation when first completing a gamified lesson, however, some learners turned their motivation to extrinsic motivation after a period of time. The future of gamification in e-learning is also, although brief, discussed.This item is part of the Educational Technology Graduate Papers collection. For more information about the Educational Technology Program at the University of Arizona, visit http://edtech.arizona.edu/. Email repository@u.library.a...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The aim of this Special Issue is to compile a set of research works that highlight the use of gamifi...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
This work has been carried out as a new line of research that belongs to the education field. The ai...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This study reviewed past research with regards to gamification and to propose a concept...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The aim of this Special Issue is to compile a set of research works that highlight the use of gamifi...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
This work has been carried out as a new line of research that belongs to the education field. The ai...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This study reviewed past research with regards to gamification and to propose a concept...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...