Content analyses indicate that women and girls are gender-stereotyped and negatively portrayed in video games, yet, to date, no research has examined the effects of exposure to these images on consumers. The purpose of the present study was to investigate the influence of sexualized (stereotypical) and non-sexualized (counter-stereotypical) portrayals of female characters in video games on players' self-esteem, gender stereotyping, body esteem, self-objectification, and self-efficacy. Social cognitive theory and presence are utilized to explicate the processes through which individuals are affected by video game play. According to social cognitive theory, the portrayals of women and girls in video games would be expected to influence social...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
University of Minnesota M.A. thesis. September 2016. Major: Mass Communication. Advisor: Jennifer Ba...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Popular media, such as video games, have been criticized for sexualizing the female and male body; t...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Research on gender and video game playing has long been interested in the question of why females pl...
© 2017 Elsevier Ltd Despite relatively equal participation rates between females and males in casual...
Women are less dedicated to computer gaming than men. Previous studies show that one reason might be...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
University of Minnesota M.A. thesis. September 2016. Major: Mass Communication. Advisor: Jennifer Ba...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Popular media, such as video games, have been criticized for sexualizing the female and male body; t...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Research on gender and video game playing has long been interested in the question of why females pl...
© 2017 Elsevier Ltd Despite relatively equal participation rates between females and males in casual...
Women are less dedicated to computer gaming than men. Previous studies show that one reason might be...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...