Text in Chinese, with English abstractWith the popularization of broadband network in Taiwan, playing online-games has become one of most popular behavior. In 2003, the Taiwan on-line game market scale is up to NT $ 88.3 hundred million. In 2004 it is NT$ 92.7 hundred million. From the above data, the Taiwan on-line game market has been growing rapidly from 2000 to 2004. Focusing on the MMORPG, players exhibit switching behavior from old games to new ones. The thesis is aimed at exploring the factors of the players in the value creation process in playing on-line games, which influence his switching decision making. The research method focuses on external factors' "core services" combined with psychological factors such as "customer satisfa...
Game industry is booming nowadays. Regarding the rapid expansion of global games market, more compan...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Understanding characteristics of players is an essential part of game design. This paper reports the...
Social network game (SNG) is attracting more and more players and becoming a promising market for ga...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used ...
Computer games already become one of the socially and popular entertainment in the human society, wh...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
The purpose of this research is to find out the factors that affect online players. This study's var...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
Internet technology has been growing and become one of the options for people to interact with other...
The online game market has been growing rapidly and has received an increasing amount of attention i...
Abstract. Online-games are products of hedonic information technology. Players ’ addiction will lead...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Game industry is booming nowadays. Regarding the rapid expansion of global games market, more compan...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Understanding characteristics of players is an essential part of game design. This paper reports the...
Social network game (SNG) is attracting more and more players and becoming a promising market for ga...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used ...
Computer games already become one of the socially and popular entertainment in the human society, wh...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
The purpose of this research is to find out the factors that affect online players. This study's var...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
Internet technology has been growing and become one of the options for people to interact with other...
The online game market has been growing rapidly and has received an increasing amount of attention i...
Abstract. Online-games are products of hedonic information technology. Players ’ addiction will lead...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Game industry is booming nowadays. Regarding the rapid expansion of global games market, more compan...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...