The prospect of assessing cognition longitudinally and remotely is attractive to researchers, health practitioners, and pharmaceutical companies alike. However, such repeated testing regimes place a considerable burden on participants, and with cognitive tasks typically being regarded as effortful and unengaging, these studies may experience high levels of participant attrition. One potential solution is to gamify these tasks to make them more engaging: increasing participant willingness to take part and reducing attrition. However, such an approach must balance task validity with the introduction of entertaining gamelike elements.Science Foundation IrelandBritish Heart FoundationCancer Research UKEconomic and Social Research CouncilMedical...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
STATEMENT OF PURPOSE: The purpose of this paper is to: Describe the transdisciplinary development ...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
This article presents a study on the validation of gamified versions of three established cognitive ...
ArticleComputerised cognitive assessments are a vital tool in the behavioural sciences, but particip...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
peer reviewedBackground: There has been a growing interest in the application of gamification (ie, t...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
BACKGROUND A lack of ability to inhibit prepotent responses, or more generally a lack of impulse con...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
STATEMENT OF PURPOSE: The purpose of this paper is to: Describe the transdisciplinary development ...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
This article presents a study on the validation of gamified versions of three established cognitive ...
ArticleComputerised cognitive assessments are a vital tool in the behavioural sciences, but particip...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
peer reviewedBackground: There has been a growing interest in the application of gamification (ie, t...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
BACKGROUND A lack of ability to inhibit prepotent responses, or more generally a lack of impulse con...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
STATEMENT OF PURPOSE: The purpose of this paper is to: Describe the transdisciplinary development ...