Real-time rendering for 3D point clouds allows for interactively exploring and inspecting real-world assets, sites, or regions on a broad range of devices but has to cope with their vastly different computing capabilities. Virtual reality (VR) applications rely on high frame rates (i.e., around 90 fps as opposed to 30 - 60 fps) and show high sensitivity to any kind of visual artifacts, which are typical for 3D point cloud depictions (e.g., holey surfaces or visual clutter due to inappropriate point sizes). We present a novel rendering system that allows for an immersive, nausea-free exploration of arbitrary large 3D point clouds on state-of-the-art VR devices such as HTC Vive and Oculus Rift. Our approach applies several point-based and ima...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Augmented reality (AR), virtual reality (VR) and immersive video, as emerging types of multimedia, h...
Real-time rendering for 3D point clouds allows for interactively exploring and inspecting real-world...
Emerging virtual reality (VR) technology allows immersively exploring digital 3D content on standard...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
The need for increasingly high resolution 3D models and the cost in processing high resolution polyg...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
The recent diffusion of wearable and portable Augmented and Mixed Reality devices have highlighted s...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
View interpolation and image-based rendering algorithms often produce visual artifacts in regions wh...
Nowadays, there is a great interest of the Computer Graphics community towards 3D scanning technolog...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Augmented reality (AR), virtual reality (VR) and immersive video, as emerging types of multimedia, h...
Real-time rendering for 3D point clouds allows for interactively exploring and inspecting real-world...
Emerging virtual reality (VR) technology allows immersively exploring digital 3D content on standard...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
The need for increasingly high resolution 3D models and the cost in processing high resolution polyg...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
The recent diffusion of wearable and portable Augmented and Mixed Reality devices have highlighted s...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
View interpolation and image-based rendering algorithms often produce visual artifacts in regions wh...
Nowadays, there is a great interest of the Computer Graphics community towards 3D scanning technolog...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Augmented reality (AR), virtual reality (VR) and immersive video, as emerging types of multimedia, h...