This study investigated the longitudinal relationship between children’s digital game use and fluid and crystallized intelligence. Specifically, this study examined whether digital games affect children’s fluid and crystallized intelligence (an effects perspective), whether children with higher levels of fluid or crystallized intelligence are more attracted to digital games (a selection perspective), or whether evidence supports a reciprocal relationship between digital game play and intelligence. Using data from 934 children aged 3 to 7 years (52% girls) across four waves with one-year intervals, our evidence for fluid intelligence indicates partial support for the effects perspective and no support for the selection perspective. For cryst...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their s...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We ...
Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We ...
This is an accepted manuscript of a paper published by Elsevier on 26/04/2022. The accepted manuscri...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Digital games may benefit children’s learning, yet the factors that induce gaming benefits to cognit...
This study aims to determine describe the perceived relationship between video games and intelligenc...
Funding Information: This work was supported by the Academy of Finland (projects no 274058 and 27407...
Abstract Background and aim: Due to the prevalence of computer games among children and adolescents,...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper explores the relations among early adole...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their s...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We ...
Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We ...
This is an accepted manuscript of a paper published by Elsevier on 26/04/2022. The accepted manuscri...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Digital games may benefit children’s learning, yet the factors that induce gaming benefits to cognit...
This study aims to determine describe the perceived relationship between video games and intelligenc...
Funding Information: This work was supported by the Academy of Finland (projects no 274058 and 27407...
Abstract Background and aim: Due to the prevalence of computer games among children and adolescents,...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper explores the relations among early adole...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their s...