Trabajo presentado en la IEEE/CVF Conference on Computer Vision and Pattern Recognition, celebrada en Salt Lake City (UT, USA), del 18 al 23 de junio de 2018We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a geometry-aware deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic r...
The past decade in computer vision research has witnessed the re-emergence of deep learning, and in ...
International audienceWe present a new deep learning approach for matching deformable shapes by intr...
The semantic segmentation of 3D shapes with a high-density of vertices could be impractical due to l...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Trabajo presentado al CVPR 2009 celebrado en Miami del 20 al 25 de junio.We present a closed-form so...
The objective of this work is to reconstruct the 3D surfaces of sculptures from one or more images u...
The objective of this work is to reconstruct the 3D surfaces of sculptures from one or more images u...
This paper proposes a novel approach for the classification of 3D shapes exploiting surface and volu...
A 3D scene consists of a set of objects, each with a shape and a layout giving their position in spa...
This paper proposes a novel approach for the classification of 3D shapes exploiting surface and volu...
To endow machines with the ability to perceive the real-world in a three dimensional representation ...
Geometry processing is an established field in computer graphics, covering a variety of topics that ...
This thesis explores the challenge of teaching a machine how to perceive shape from surface contour ...
The past decade in computer vision research has witnessed the re-emergence of deep learning, and in ...
International audienceWe present a new deep learning approach for matching deformable shapes by intr...
The semantic segmentation of 3D shapes with a high-density of vertices could be impractical due to l...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Trabajo presentado al CVPR 2009 celebrado en Miami del 20 al 25 de junio.We present a closed-form so...
The objective of this work is to reconstruct the 3D surfaces of sculptures from one or more images u...
The objective of this work is to reconstruct the 3D surfaces of sculptures from one or more images u...
This paper proposes a novel approach for the classification of 3D shapes exploiting surface and volu...
A 3D scene consists of a set of objects, each with a shape and a layout giving their position in spa...
This paper proposes a novel approach for the classification of 3D shapes exploiting surface and volu...
To endow machines with the ability to perceive the real-world in a three dimensional representation ...
Geometry processing is an established field in computer graphics, covering a variety of topics that ...
This thesis explores the challenge of teaching a machine how to perceive shape from surface contour ...
The past decade in computer vision research has witnessed the re-emergence of deep learning, and in ...
International audienceWe present a new deep learning approach for matching deformable shapes by intr...
The semantic segmentation of 3D shapes with a high-density of vertices could be impractical due to l...