Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framework of influences, experiences and ideas the outcome will result in something already known.In searching for knowledge an experimental sketch method counteracts this framework. The aim of this work is to explore morph animation of archetypical garments. Shape interpolation in Adobe Flash software makes it possible to calculate the way between two silhouettes. The result is a third silhouette, a morph of selected garments and depends on where the animation is paused. The work also deals with the gap between visualize(sketching) and making(construction/realization). In the investigation a new way of using animation as an sketch method have been ...
The process of sketching can support the sort of transformational thinking that is seen as essential...
The process of sketching can support the sort of transformational thinking that is seen as essential...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framewo...
This interactive system for garment creation determines a garment’s shape and how the character wear...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
This paper is concerned with how design shapes are generated and explored by means of sketching. It ...
The focus of research, in this paper, is the initial illustrated design concept of a fashion collect...
This paper is concerned with how design shapes are generated and explored by means of sketching. It ...
This study analyzed the characteristics of morphing in fashion design through the documentaries on m...
International audienceThis chapter presents a different use of sketch-based modeling, namely the mod...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
People go to work and people go home. Playing out their roles and their lives, going in and out of c...
International audienceSketching is one of the most natural ways to exchange ideas. It has been used ...
The aim of this work is to explore the joining of inspiration, such as different garments and materi...
The process of sketching can support the sort of transformational thinking that is seen as essential...
The process of sketching can support the sort of transformational thinking that is seen as essential...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framewo...
This interactive system for garment creation determines a garment’s shape and how the character wear...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
This paper is concerned with how design shapes are generated and explored by means of sketching. It ...
The focus of research, in this paper, is the initial illustrated design concept of a fashion collect...
This paper is concerned with how design shapes are generated and explored by means of sketching. It ...
This study analyzed the characteristics of morphing in fashion design through the documentaries on m...
International audienceThis chapter presents a different use of sketch-based modeling, namely the mod...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
People go to work and people go home. Playing out their roles and their lives, going in and out of c...
International audienceSketching is one of the most natural ways to exchange ideas. It has been used ...
The aim of this work is to explore the joining of inspiration, such as different garments and materi...
The process of sketching can support the sort of transformational thinking that is seen as essential...
The process of sketching can support the sort of transformational thinking that is seen as essential...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...