The light field rendering method is an interesting variation on achieving realism. Once authentic imagery has been acquired using a camera gantry, or a handheld camera, detailed novel views can be synthetically generated from various viewpoints. One common application of this technique is when a user "walks" through a virtual world. In this situation, only a subset of the previously stored light field is required, and considerable computation burden is encountered in processing the input light field to obtain this subset. In this paper, we show that appropriate portions of the light field can be cached at select "nodal points" that depend on the camera walk. Once spartanly and quickly cached, scenes can be rendered from any point on the wal...
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploi...
We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on...
This paper studies the problem of integrating high-quality light field rendering into state-of-the-a...
An interesting alternative to traditional geometry based rendering is Light Field Rendering [1,2]. A...
Light field editing is a complex task, due to the large amount of data and the need to keep consiste...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
Of the various techniques of Image Based Rendering, Lightfield Rendering has been of great interest....
We present two new approaches to extending existing light fields with additional image data. In this...
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploi...
Vision tasks are complicated by the nonuniform apparent motion associated with dynamic cameras in co...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
Surface light fields can be used to render the complex re-flectance properties of a physical object....
Light field rendering has been proposed to render novel images from a collection of captured images ...
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploi...
We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on...
This paper studies the problem of integrating high-quality light field rendering into state-of-the-a...
An interesting alternative to traditional geometry based rendering is Light Field Rendering [1,2]. A...
Light field editing is a complex task, due to the large amount of data and the need to keep consiste...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
We present a practical and inexpensive approach for the acquisition and rendering of static incident...
Of the various techniques of Image Based Rendering, Lightfield Rendering has been of great interest....
We present two new approaches to extending existing light fields with additional image data. In this...
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploi...
Vision tasks are complicated by the nonuniform apparent motion associated with dynamic cameras in co...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
Surface light fields can be used to render the complex re-flectance properties of a physical object....
Light field rendering has been proposed to render novel images from a collection of captured images ...
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploi...
We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on...
This paper studies the problem of integrating high-quality light field rendering into state-of-the-a...