Donat el nivell d'incidència i impacte de l'ictus, hi ha la necessitat de trobar mètodes de rehabilitació més automatitzats que els actuals. Un candidat prometedor és la Realitat Virtual, on múltiples sistemes ja han estat proposats. Malauradament, encara no és coneixen exactament quins són els beneficis d'aquests sistemes en comparació amb mètodes de rehabilitació convencionals. Aquí presentem el raonament, disseny, desenvolupament i resultats en l'impacte clínic d'un d'aquests sistemes, el Rehabilitation Gaming System (RGS). El RGS combina conceptes d'execució i observació d'accions amb una avaluació psicomètrica per proporcionar un entrenament personalitzat i automatitzat al pacient d'ictus. El RGS s'adapta al usuari d'una manera efecti...
Trabalho Final do Curso de Mestrado Integrado em Medicina, Faculdade de Medicina, Universidade de Li...
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
Abstract. Stroke will become one of the main burdens of disease and loss of quality of life in the n...
En los últimos años se ha comenzado a estudiar la eficacia de la rehabilitación con videojuegos, don...
Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given...
Abstract. Stroke will become one of the main burdens of disease and loss of quality of life in the n...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effect...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cos...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence...
Trabalho Final do Curso de Mestrado Integrado em Medicina, Faculdade de Medicina, Universidade de Li...
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
Abstract. Stroke will become one of the main burdens of disease and loss of quality of life in the n...
En los últimos años se ha comenzado a estudiar la eficacia de la rehabilitación con videojuegos, don...
Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given...
Abstract. Stroke will become one of the main burdens of disease and loss of quality of life in the n...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effect...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cos...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence...
Trabalho Final do Curso de Mestrado Integrado em Medicina, Faculdade de Medicina, Universidade de Li...
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...