Use of educational games is an approach that has potential to change the existing educational method. This is due to games popularity among younger generation as well as engagement and fun features of games compared to conventional learning method. In addition, games are among the most widespread media amongst younger generation or so-called "digital natives" apart from movie, music and internet technology. Game play activities is an important issue to be thoroughly understood due to the facts that many of them are addicted to game play activity. In contrast, conventional learning approaches are not interesting enough to the younger generation. Thus, integration of games technology into education is potentially believed to increase student ...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning is an emerging field with learning games played for various learning objectives ...
The study is about how modern education games are effecting the society. The authors have discussed ...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
The new educational theories are based on the principle that learning process should be based on int...
Studies on educational games (EG) have shown growing interest among researchers due to the potential...
The advancement of computer and web technology has enabled the growth of one of the most popular a...
We present a report from our preliminary research, which focused on the possibilities of implementin...
It is well known that a computer game other than video games is a current trend among the younger ge...
Education is the process of teaching, educating and developing strategies of learning through develo...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Many scholars, talking about both educational games and general educational practice, argue that pri...
AbstractIt is well known that a computer game other than video games is a current trend among the yo...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning is an emerging field with learning games played for various learning objectives ...
The study is about how modern education games are effecting the society. The authors have discussed ...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
The new educational theories are based on the principle that learning process should be based on int...
Studies on educational games (EG) have shown growing interest among researchers due to the potential...
The advancement of computer and web technology has enabled the growth of one of the most popular a...
We present a report from our preliminary research, which focused on the possibilities of implementin...
It is well known that a computer game other than video games is a current trend among the younger ge...
Education is the process of teaching, educating and developing strategies of learning through develo...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Many scholars, talking about both educational games and general educational practice, argue that pri...
AbstractIt is well known that a computer game other than video games is a current trend among the yo...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning is an emerging field with learning games played for various learning objectives ...