The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming context has been adopted to help alleviate the issues. The research examined type of player traits, effects of gamification on engagement, intrinsic motivation and achievement levels, how game elements affect users as well as identify effects of player motivation as a mediating variable. Next, a model of gamification based learning and assessment was developed. A quasi-experimental research was carried out for 8 weeks. 28 students were in the experi...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Our objectives are to determine if gamification could improve the motivation of students to do cours...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Our objectives are to determine if gamification could improve the motivation of students to do cours...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Our objectives are to determine if gamification could improve the motivation of students to do cours...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...