The virtual presentation of landscapes in games, thanks to the exponential increase of representational power of digital technologies, has been progressively challenging the capacity of gaming audiences to distinguish virtual environments from real-world referents. This spectacular growth, however, has not been mirrored by a comparable progress in the simulation of the natural and social processes from real environments. Although highly realistic, game landscapes in most commercial titles still remain as inert theatrical scenery, devoid of any capacity to reflect the effects of human life agency and the inextricable nature of social and natural processes. In this paper, I present a historical game prototype, developed with the intent...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architect...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
In the last decades, digital games based on historical themes or settings have become an important f...
Creating virtual heritage environments that intend to be both engaging and educational is a challeng...
In the last decades, digital games based on historical themes or settings have become an important f...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
L’article esboça les diferències entre contextos virtuals convencionals i jocs de computadora, i dis...
History is very much present in children's lives through a myriad of cultural products varying from ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
In the last decades, the exponential increase in computer game graphics technology has made possible...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper discusses the development of an educational historical game, called The Migrants’ Chronic...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architect...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
In the last decades, digital games based on historical themes or settings have become an important f...
Creating virtual heritage environments that intend to be both engaging and educational is a challeng...
In the last decades, digital games based on historical themes or settings have become an important f...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
L’article esboça les diferències entre contextos virtuals convencionals i jocs de computadora, i dis...
History is very much present in children's lives through a myriad of cultural products varying from ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
In the last decades, the exponential increase in computer game graphics technology has made possible...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper discusses the development of an educational historical game, called The Migrants’ Chronic...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architect...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...