Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the perspective of 44 final year primary education undergraduates. An action research approach was employed with data collected from pre- and post-lecture surveys. Findings suggest that the integration of synchronous online learning in lecture theatres presented no technical difficulties and that gaming was successful in enabling active participation and interactive learning. Students valued its competitive ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
© 2021 The Authors. Published by Elsevier Ltd.. This document is made available under the CC-BY 4.0 ...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
We have conducted a study with higher level education students, in lecture classes of three Undergra...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Purpose of the study: This research aims to identify the advantages and challenges faced by TESL und...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
© 2021 The Authors. Published by Elsevier Ltd.. This document is made available under the CC-BY 4.0 ...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
We have conducted a study with higher level education students, in lecture classes of three Undergra...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Purpose of the study: This research aims to identify the advantages and challenges faced by TESL und...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
© 2021 The Authors. Published by Elsevier Ltd.. This document is made available under the CC-BY 4.0 ...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...