To grasp the emerging possibilities of new developments in the Internet of Toys, critical attention to the layered relationships of material technology and intangible imagination is needed. This chapter explores children’s imaginative and playful engagement with toys that demonstrate AI or autonomous behaviour (here robots and virtual pets). It takes a workshop on the design of a new robotic gaming platform as a central case study. Close descriptive and analytical attention to moments of interaction with such toys is essential to fully grasp the complex relationships between global technological imaginaries – in this case of AI and artificial life - and the material and embodied workings of imagination in play
There is a growing literature concerning robotics and creativity. Although some authors claim that r...
From music boxes to wind-up toys, from Tamaguchi to virtual Petz and Babyz, animated toys occupy a s...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
This study investigated the interactions of 72 children (ages 7 to 15) with Sony’s robotic dog AIBO ...
This paper is a reflection about the compelling yet difficult nature of interaction dynamics among h...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
This article reports on a case study on how robotics toys provide the affordances for developing com...
What does children\u2019s play look like in the smart toy era? What conceptual frameworks help make ...
Toys play a crucial role in supporting children’s learning and creation of meaning in their everyday...
The appropriation of internet-connected robots in the domestic context Based on the Italian data fr...
In this thesis I investigate the mediating role of playful technological artefacts designed for anim...
In this paper we report work in progress on éTui, a computational educational toy to facilitate refl...
The invention of automata has a long tradition as an experimental method for philosophical enquiry i...
As culture and technology move forward, researchers from various fields have continuously developed ...
There is a growing literature concerning robotics and creativity. Although some authors claim that r...
From music boxes to wind-up toys, from Tamaguchi to virtual Petz and Babyz, animated toys occupy a s...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
This study investigated the interactions of 72 children (ages 7 to 15) with Sony’s robotic dog AIBO ...
This paper is a reflection about the compelling yet difficult nature of interaction dynamics among h...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
This article reports on a case study on how robotics toys provide the affordances for developing com...
What does children\u2019s play look like in the smart toy era? What conceptual frameworks help make ...
Toys play a crucial role in supporting children’s learning and creation of meaning in their everyday...
The appropriation of internet-connected robots in the domestic context Based on the Italian data fr...
In this thesis I investigate the mediating role of playful technological artefacts designed for anim...
In this paper we report work in progress on éTui, a computational educational toy to facilitate refl...
The invention of automata has a long tradition as an experimental method for philosophical enquiry i...
As culture and technology move forward, researchers from various fields have continuously developed ...
There is a growing literature concerning robotics and creativity. Although some authors claim that r...
From music boxes to wind-up toys, from Tamaguchi to virtual Petz and Babyz, animated toys occupy a s...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...