This paper aims to investigate the relationship between advergame design, advergame experience and consumer behaviour across cultures. For this purpose, a study was designed to compare and contrast behaviour patterns across Brazilian and British cultures. An advergame (Colheita de Café (CC)), featuring the Fairtrade mark was developed through a semiotics approach. Participants from both Brazil (N = 30) and the UK (N = 34) were invited to play the advergame and answer a questionnaire before and after gameplay. The results indicate that Brazilians felt more familiar with the visual elements incorporated by the advergame when compared to British consumers. Brazilians also had more favourable attitudes towards the brand, suggesting that visual ...
Advergames are free branded video games used by advertisers to target audiences with marketing commu...
This study aims to investigate the cross-cultural impact of character presence in advertising games ...
This paper investigates cross-cultural differences in the usage, themes, and factors of visual-relat...
This paper aims to investigate the relationship between advergame design, advergame experience and c...
Digital innovation is moving the marketing industry forward. With new technologies, there is a shift...
This paper presents the findings from a study of advergame design elements paying particular attenti...
This article aims to explore prospects for the analysis of the design of advergames for consumers in...
Culture influences people’s behavior—culture differentiates people of one group from those of anothe...
In the light of relative failures in the early forms of online ads, advergames have increasingly bee...
People of different cultures have different ideas, values and morals, and the activities in which th...
The focus of this paper is to address the issue of visual imagery in cross-cultural consumer researc...
This paper presents a discussion on across-cultural design and persuasive gaming, particularly for a...
Advergames represent a new advertising concept that uses internet technology to implement viral mark...
Background/Aim: People from different cultures share different thoughts, values, and morals, and...
Advertising within videogames has grown in importance over the last few years. This research investi...
Advergames are free branded video games used by advertisers to target audiences with marketing commu...
This study aims to investigate the cross-cultural impact of character presence in advertising games ...
This paper investigates cross-cultural differences in the usage, themes, and factors of visual-relat...
This paper aims to investigate the relationship between advergame design, advergame experience and c...
Digital innovation is moving the marketing industry forward. With new technologies, there is a shift...
This paper presents the findings from a study of advergame design elements paying particular attenti...
This article aims to explore prospects for the analysis of the design of advergames for consumers in...
Culture influences people’s behavior—culture differentiates people of one group from those of anothe...
In the light of relative failures in the early forms of online ads, advergames have increasingly bee...
People of different cultures have different ideas, values and morals, and the activities in which th...
The focus of this paper is to address the issue of visual imagery in cross-cultural consumer researc...
This paper presents a discussion on across-cultural design and persuasive gaming, particularly for a...
Advergames represent a new advertising concept that uses internet technology to implement viral mark...
Background/Aim: People from different cultures share different thoughts, values, and morals, and...
Advertising within videogames has grown in importance over the last few years. This research investi...
Advergames are free branded video games used by advertisers to target audiences with marketing commu...
This study aims to investigate the cross-cultural impact of character presence in advertising games ...
This paper investigates cross-cultural differences in the usage, themes, and factors of visual-relat...