Rehabilitation and training are extremely important process that help people who have suffered some form of trauma to regain their ability to live independently and successfully complete activities of daily living. VR and MR have been used in rehabilitation and training, with examples in a range of areas such as physical and cognitive rehabilitation, and medical training. However, previous research has mainly used non-immersive VR such as using video games on a computer monitor or television. Immersive VR Head-Mounted Displays were first developed in 1965 but the devices were usually large, bulky and expensive. In 2016, the release of low-cost VR HMDs allowed for wider adoption of VR technology. This thesis investigates the impact of these...
This thesis is about the process of designing a computer simulation as a treatment tool for stroke r...
Virtual reality (VR) technologies are emerging as novel platforms for physical and cognitive interve...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
Virtual reality (VR) consists of the sensory immersion of the user in an artificially generated envi...
Master's thesis in Multimedia and educational technology (MM500)Virtual reality (VR) has emerged as ...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39510-4_1One ...
While there are numerous traditional, non-three-dimensional software, proposed for the rehabilitatio...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
This paper presents recent additions to our Wheelchair-VR application, in particular the use of diff...
Background: Stroke is one of the most common causes of acquired disability, leaving numerous adults ...
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with ...
Navigating a powered wheelchair and avoiding collisions with static objects and other people is ofte...
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
This thesis is about the process of designing a computer simulation as a treatment tool for stroke r...
Virtual reality (VR) technologies are emerging as novel platforms for physical and cognitive interve...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
Virtual reality (VR) consists of the sensory immersion of the user in an artificially generated envi...
Master's thesis in Multimedia and educational technology (MM500)Virtual reality (VR) has emerged as ...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39510-4_1One ...
While there are numerous traditional, non-three-dimensional software, proposed for the rehabilitatio...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
This paper presents recent additions to our Wheelchair-VR application, in particular the use of diff...
Background: Stroke is one of the most common causes of acquired disability, leaving numerous adults ...
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with ...
Navigating a powered wheelchair and avoiding collisions with static objects and other people is ofte...
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
This thesis is about the process of designing a computer simulation as a treatment tool for stroke r...
Virtual reality (VR) technologies are emerging as novel platforms for physical and cognitive interve...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...