Objective: There have long been indications that those with problems controlling their Internet use manifest those problems in relation to specific applications. The current study empirically explores the option of abandoning a unified approach to problematic 'Internet use', by splitting the concept into more specific application level measurement. Method: The current study used self-report survey data, collected from Dutch adolescents (aged 12-15, N=3945). Two Structural Equation Models predicted either problematic Internet use (model 1) or both problematic game use and problematic social media use (model 2). Problematic use of the Internet/games/social media was assessed with three abbreviated 6-item versions of the CIUS. Predictors inc...
International audienceRecent years have seen growing concern about the detrimental effects of digita...
The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the...
Objective: The purpose of this study is to test the social-emotional model of internet addiction whi...
Objective: There have long been indications that those with problems controlling their Internet use ...
Objective. There have long been indications that those with problems controlling their internet use ...
Recent (2013) scientific articles within the field of communication sciences as well as news article...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
Video games and the internet are wildly popular sources of entertainment. Both are highly prolific, ...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Empirical studies have identified increasing rates of problematic Internet use worldwide and a host ...
The Internet is an affordable and easily accessible technology that has many potential applications ...
BACKGROUND AND AIMS: Problematic internet use (PIU; otherwise known as Internet Addiction) is a gro...
The Internet is an affordable and easily accessible technology that has many potential applications ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
International audienceRecent years have seen growing concern about the detrimental effects of digita...
The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the...
Objective: The purpose of this study is to test the social-emotional model of internet addiction whi...
Objective: There have long been indications that those with problems controlling their Internet use ...
Objective. There have long been indications that those with problems controlling their internet use ...
Recent (2013) scientific articles within the field of communication sciences as well as news article...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
Video games and the internet are wildly popular sources of entertainment. Both are highly prolific, ...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Empirical studies have identified increasing rates of problematic Internet use worldwide and a host ...
The Internet is an affordable and easily accessible technology that has many potential applications ...
BACKGROUND AND AIMS: Problematic internet use (PIU; otherwise known as Internet Addiction) is a gro...
The Internet is an affordable and easily accessible technology that has many potential applications ...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
International audienceRecent years have seen growing concern about the detrimental effects of digita...
The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the...
Objective: The purpose of this study is to test the social-emotional model of internet addiction whi...