version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of communicating tasks where the system can choose when to start the task and the environment can choose the duration of the task. We search to solve finite-horizon reachability games on Task TGA by building strategies in the form of Simple Temporal Networks with Uncertainty (STNU). Such strategies have the advantage of being very succinct due to the partial order reduction of independent tasks. We show that the existence of such strategies is an NP-complete problem. A practical consequence of this result is a fully forward algorithm for building STNU strategies. Potential applications of this work are planning and scheduling under temporal...
In timeline-based planning, domains are described as sets of independent, but interacting, compo- n...
The solution of games is a key decision problem in the context of verification of open systems and p...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
A conditional simple temporal network with uncertainty (CSTNU) is a framework able to model temporal...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audiencePlanning for real world applications, with explicit temporal representation an...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
In timeline-based planning, domains are described as sets of independent, but interacting, compo- n...
The solution of games is a key decision problem in the context of verification of open systems and p...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
A conditional simple temporal network with uncertainty (CSTNU) is a framework able to model temporal...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
International audiencePlanning for real world applications, with explicit temporal representation an...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
In timeline-based planning, domains are described as sets of independent, but interacting, compo- n...
The solution of games is a key decision problem in the context of verification of open systems and p...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...