International audienceIn this paper, we propose a method for creating a high-quality spatio-temporal texture atlas from a dynamic 3-D model and a set of calibrated video sequences. By adopting an actual spatio-temporal perspective, beyond independent frame-by-frame computations, we fully exploit the very high redundancy in the input video sequences. First, we drastically cut down on the amount of texture data, and thereby we greatly enhance the portability and the rendering efficiency of the model. Second, we gather the numerous different viewpoint/time appearances of the scene, so as to recover from low resolution, grazing views, highlights, shadows and occlusions which affect some regions of the spatio-temporal model. Altogether, our meth...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
This paper presents a probabilistic volumetric frame-work for image based modeling of general dynami...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
International audienceIn this paper, we propose a method for creating a high-quality spatio-temporal...
International audienceIn this paper, we propose a method for creating a high-quality spatio-temporal...
Temporal or dynamic textures are video sequences that are spatially repetitive and temporally statio...
In this paper we propose a method to construct a virtual sequence for a camera moving through a stat...
A dynamic texture is a video model that treats a video as a sample from a spatio-temporal stochastic...
We propose an approach to interactively explore video textures from different viewpoints. Scenes can...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
This paper presents a probabilistic volumetric frame-work for image based modeling of general dynami...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
International audienceIn this paper, we propose a method for creating a high-quality spatio-temporal...
International audienceIn this paper, we propose a method for creating a high-quality spatio-temporal...
Temporal or dynamic textures are video sequences that are spatially repetitive and temporally statio...
In this paper we propose a method to construct a virtual sequence for a camera moving through a stat...
A dynamic texture is a video model that treats a video as a sample from a spatio-temporal stochastic...
We propose an approach to interactively explore video textures from different viewpoints. Scenes can...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
This work presents an evaluation of using time-causal scale-space filters as primitives for video an...
This paper presents a probabilistic volumetric frame-work for image based modeling of general dynami...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...