International audienceThis paper presents space-efficient algorithms for some basic tasks (or problems) on a binary image of n pixels, assuming that an input binary image is stored in a read-only array with random-access. Although efficient algorithms are available for those tasks if O(n) work space (of O(n logn) bits) is available, we aim to propose efficient algorithms using only limited work space, i.e., O(1) or O(√n) space. Tasks to be considered are (1) CCC to count the number of connected components, (2) MERR to report the minimum enclosing rectangle of every connected component, and (3) LCCR to report a largest connected component. We show that we can solve each of CCC, MERR, and LCCR in O(n logn) time using only O(1) space. If we ca...
Abstract. We revisit a classical problem in computational geometry that has been studied since the 1...
AbstractLet I be a n × n binary image stored in a n × n mesh of processors with one pixel per proces...
Let I be a n × n binary image stored in a n × n mesh of processors with one pixel per processor. Ima...
This chapter surveys recent progress in constant-working-space algorithms for problems related to im...
In this paper we consider a new form of connectivity in binary images, called k-width connectivity. ...
We reconsider basic algorithmic graph problems in a setting where an n-vertex input graph is read-on...
Given an unordered array of N elements drawn from a totally ordered set and an integer k in the rang...
In memory-constrained algorithms, access to the input is restricted to be read-only, and the number ...
Given a black and white image, represented by an array of $\surd$ n x $\surd$ n binary valued pixel...
We describe a new and simple method for constructing binary space partitions (BSPs) in arbitrary dim...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
AbstractWe develop a number of space-efficient tools including an approach to simulate divide-and-co...
Constant-work-space algorithms may use only constantly many cells of storage in addition to their in...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
Abstract. We revisit a classical problem in computational geometry that has been studied since the 1...
AbstractLet I be a n × n binary image stored in a n × n mesh of processors with one pixel per proces...
Let I be a n × n binary image stored in a n × n mesh of processors with one pixel per processor. Ima...
This chapter surveys recent progress in constant-working-space algorithms for problems related to im...
In this paper we consider a new form of connectivity in binary images, called k-width connectivity. ...
We reconsider basic algorithmic graph problems in a setting where an n-vertex input graph is read-on...
Given an unordered array of N elements drawn from a totally ordered set and an integer k in the rang...
In memory-constrained algorithms, access to the input is restricted to be read-only, and the number ...
Given a black and white image, represented by an array of $\surd$ n x $\surd$ n binary valued pixel...
We describe a new and simple method for constructing binary space partitions (BSPs) in arbitrary dim...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
AbstractWe develop a number of space-efficient tools including an approach to simulate divide-and-co...
Constant-work-space algorithms may use only constantly many cells of storage in addition to their in...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
Abstract. We revisit a classical problem in computational geometry that has been studied since the 1...
AbstractLet I be a n × n binary image stored in a n × n mesh of processors with one pixel per proces...
Let I be a n × n binary image stored in a n × n mesh of processors with one pixel per processor. Ima...