International audienceRigid motions are fundamental operations in image processing. While bijective and isometric in $\mathbb{R}^3$, they lose these properties when digitized in $\mathbb{Z}^3$. To understand how the digitization of 3D rigid motions affects the topology and geometry of a chosen image patch, we classify the rigid motions according to their effect on the image patch. This classification can be described by an arrangement of hypersurfaces in the parameter space of 3D rigid motions of dimension six. However, its high dimensionality and the existence of degenerate cases make a direct application of classical techniques, such as cylindrical algebraic decomposition or critical point method, difficult. We show that this problem can...