The purpose of this research was to determine the level of narrative comprehension in films when watched in a virtual reality headset (Oculus Rift). A 360-degree live-action film was created and was shown to participants after which the level of comprehension of various literary aspects as well as the feeling of distraction and enjoyment were measured using questionnaires and interviews. Revealing how increased freedom to view a movie in virtual reality has an effect on storyline understanding, provided a framework to start a discussion on whether and how to utilize virtual reality as a means for storytelling through films.</p
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
The purpose of this research was to determine the level of narrative comprehension in films when wat...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
International audienceThis study compares watching afilm in a traditional theater setting towatching...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
With reference to three recently produced Australian case studies, this article explores approaches ...
Virtual reality (VR) stories provide an immersive and interactive medium to present narrative conten...
In this paper we explore methods that are currently used by professional virtual reality (VR) filmma...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
The purpose of this research was to determine the level of narrative comprehension in films when wat...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
International audienceThis study compares watching afilm in a traditional theater setting towatching...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
With reference to three recently produced Australian case studies, this article explores approaches ...
Virtual reality (VR) stories provide an immersive and interactive medium to present narrative conten...
In this paper we explore methods that are currently used by professional virtual reality (VR) filmma...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...