Die realistische, physikalisch-basierte Repräsentation von Flüssigkeiten in der Computergraphik umfasst drei Schritte: Simulation, Oberflächenextraktion und Darstellung. Die Erzeugung realistischer Animationen mit Hilfe dieser Schritte ist rechentechnisch kostenintensiv und i.d.R. nicht in Echtzeit durchführbar. Für plausible Ergebnisse in Echtzeitumgebungen muss ein Kompromiss zwischen Qualität und Performanz eingegangen werden. Das Ziel dieser Dissertation ist die Beschleunigung der einzelnen Schritte, um den Detailgrad virtueller Flüssigkeiten in Echtzeitumgebungen zu vergrößern.Realistic physically-based visual representations of liquids require three main steps to be conducted: simulation, surface extraction and rendering. Since each...
Dans le domaine de la synthèse d images où une branche se focalise sur la reproduction du réel par o...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
Particle simulations in real-time become reality only a few years before, when in computer science o...
This thesis covers interactive physically based simulation for applications such as computer games o...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
L’approximation de phénomènes physiques, tels qu’une simulation de liquides en informatique graphiqu...
L'inclusion réaliste de phénomènes naturels est l'un des objectifs de l'infographie. Les travaux exp...
L'inclusion réaliste de phénomènes naturels est l'un des objectifs de l'infographie. Les travaux exp...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
Nowadays the computer driven simulation of physical fluid processes has become an important topic. T...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
We present a physically based real-time water simulation and rendering method that brings volumetric...
Computations in video games and other interactive applications are limited by a strict time budget s...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed...
Abstract — Both high-end training simulators and computer games lack convincingly realistic and inte...
Dans le domaine de la synthèse d images où une branche se focalise sur la reproduction du réel par o...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
Particle simulations in real-time become reality only a few years before, when in computer science o...
This thesis covers interactive physically based simulation for applications such as computer games o...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
L’approximation de phénomènes physiques, tels qu’une simulation de liquides en informatique graphiqu...
L'inclusion réaliste de phénomènes naturels est l'un des objectifs de l'infographie. Les travaux exp...
L'inclusion réaliste de phénomènes naturels est l'un des objectifs de l'infographie. Les travaux exp...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
Nowadays the computer driven simulation of physical fluid processes has become an important topic. T...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
We present a physically based real-time water simulation and rendering method that brings volumetric...
Computations in video games and other interactive applications are limited by a strict time budget s...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed...
Abstract — Both high-end training simulators and computer games lack convincingly realistic and inte...
Dans le domaine de la synthèse d images où une branche se focalise sur la reproduction du réel par o...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
Particle simulations in real-time become reality only a few years before, when in computer science o...