In this paper, we introduce a two-layered approach addressing the problem of creating believable mesh-based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach, which usually leads to unsightly artefacts such as the well-known candy-wrapper effect and volume loss. Then we enforce some geometric constraints which displace the positions of the vertices to mimic the behaviour of the skin and achieve effects like volume preservation and jiggling. We allow the artist to control the amount of jiggling and the area of the skin affected by it. The geometric constraints are solved using a position-based dynamics (PBDs) schema. We employ a graph colouring algorithm for parallelizing the computati...
This thesis describes the results of our research into realistic skin and model deformation methods ...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
In this paper, we introduce a two-layered approach addressing the problem of creating believable mes...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
We present a novel approach to interactive character skinning, which is robust to extreme character ...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
In this paper, we introduce a two-layered approach addressing the problem of creating believable mes...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
We present a novel approach to interactive character skinning, which is robust to extreme character ...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...