We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real time. The computational model mimics facial motion by reproducing the layered anatomical structure of a human head including the bony structure, overlapping facial muscles and the skin. The model is flexible enough to animate face meshes of various shape, connectivity, and scale. Different from previously proposed approaches based on mass-spring networks, overshooting problems are avoided by simulating the dynamics through a position-based scheme, which allows for real-time performance, control, and robustness. Experiments demonstrate that convincing expressive facial animation can be interactively prototyped on consumer class platforms. Cop...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real...
We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
This paper provides a comprehensive survey on the techniques for human facial modeling and animation...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
The human head representations usually are based on the morphological – structural components of a r...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
We introduce a facial deformation system that helps the character setup process and gives artists th...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real...
We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
This paper provides a comprehensive survey on the techniques for human facial modeling and animation...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
The human head representations usually are based on the morphological – structural components of a r...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
We introduce a facial deformation system that helps the character setup process and gives artists th...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...