In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators are considered for the Chalmers Vehicle Simulator (CVS). The Classical and Optimal washout filters are implemented for real-time use, while the Adaptive washout filter is tested only by off-line simulation. The washout filter parameters are tuned by optimization algorithms. A Genetic Algorithm is used to find a starting point in the parameter space for the ensuing local optimization where a Riccati Algebraic Solver and the Steepest Descent Method are used. The optimization is performed on a computer simulation model of the CVS, taking standard driving manoeuvres as inputs. The obtained Classical and Optimal washout filters were tested in real ...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
A simple but reliable model tuning method was developed in order to tune a flight model for a high-f...
Motion-based aircraft simulators use washout filters to suppress sustained motion. However, these fi...
In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators ar...
The Chalmers Vehicle Simulator (CVS) was built by students in 1999 and is constantly being upgraded ...
The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator move...
Many motion based simulators have been developed for many different types of vehicles. In order to m...
Many motion base simulators have been developed in the last thirty years for many different types of...
This paper aims to design a reliable filter that can transform the actual motion of a flight simulat...
Many motion base simulators have been developed in the last thirty years for many different types o...
This paper deals with the effects of different washout algorithms used for Stewart platforms on subj...
The author would like to express his ~ratitu1e to his thesis supervisor, Professor L.D.Reid, for his...
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deli...
This paper presents a detailed analysis about the implementation of a washout filter on the SIVOR (S...
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in ...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
A simple but reliable model tuning method was developed in order to tune a flight model for a high-f...
Motion-based aircraft simulators use washout filters to suppress sustained motion. However, these fi...
In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators ar...
The Chalmers Vehicle Simulator (CVS) was built by students in 1999 and is constantly being upgraded ...
The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator move...
Many motion based simulators have been developed for many different types of vehicles. In order to m...
Many motion base simulators have been developed in the last thirty years for many different types of...
This paper aims to design a reliable filter that can transform the actual motion of a flight simulat...
Many motion base simulators have been developed in the last thirty years for many different types o...
This paper deals with the effects of different washout algorithms used for Stewart platforms on subj...
The author would like to express his ~ratitu1e to his thesis supervisor, Professor L.D.Reid, for his...
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deli...
This paper presents a detailed analysis about the implementation of a washout filter on the SIVOR (S...
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in ...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
A simple but reliable model tuning method was developed in order to tune a flight model for a high-f...
Motion-based aircraft simulators use washout filters to suppress sustained motion. However, these fi...