Our goal in this project was to teach a computer how to play Texas hold 'em poker using principles of artificial intelligence. The plan was to give the computer the rules of poker and, by using artificial neural networks and genetic algorithms, have the computer teach itself how to play poker at a respectable level. So far as possible, we avoided using huge amounts of domain knowledge (human knowledge on how to play poker well). Through many generations, storing and reproducing the strong genes and discarding the weak genes, our aim was to evolve better and smarter poker players. Varying and fine-tuning our techniques allowed us to find what worked best
Games have always been used as research domains in Computer Science development in general, as well...
Games have always been used as research domains in Computer Science development in general, as well...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
Poker has become the subject of an increasing amount of study in the computational intelligence comm...
Recently there has been a great expansion of poker. This includes live games, as well as games on th...
Recently there has been a great expansion of poker. This includes live games, as well as games on th...
The design of AIs in different games to compete with human challengers has for a long time been a fa...
Although Texas Hold'em is among the most popular poker variants, there are only a few effective ways...
This extended abstract refers to research which is currently being undertaken as part of a Masters t...
Abstract — Using poker as a testbed for Artifical agents is not a new idea. The inherent randomness ...
The past decade was witness to major breakthroughs in stochastic and imperfect information games, es...
In this paper we assess the hypothesis that a strategy including information related to game-specifi...
This thesis is intended to be an experiment on Genetic Algorithms (GAs). The general algo-rithm is a...
In today’s world, Artificial Intelligence exists in every game we play. It was a challenge for compu...
Games have always been used as research domains in Computer Science development in general, as well...
Games have always been used as research domains in Computer Science development in general, as well...
Games have always been used as research domains in Computer Science development in general, as well...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
Poker has become the subject of an increasing amount of study in the computational intelligence comm...
Recently there has been a great expansion of poker. This includes live games, as well as games on th...
Recently there has been a great expansion of poker. This includes live games, as well as games on th...
The design of AIs in different games to compete with human challengers has for a long time been a fa...
Although Texas Hold'em is among the most popular poker variants, there are only a few effective ways...
This extended abstract refers to research which is currently being undertaken as part of a Masters t...
Abstract — Using poker as a testbed for Artifical agents is not a new idea. The inherent randomness ...
The past decade was witness to major breakthroughs in stochastic and imperfect information games, es...
In this paper we assess the hypothesis that a strategy including information related to game-specifi...
This thesis is intended to be an experiment on Genetic Algorithms (GAs). The general algo-rithm is a...
In today’s world, Artificial Intelligence exists in every game we play. It was a challenge for compu...
Games have always been used as research domains in Computer Science development in general, as well...
Games have always been used as research domains in Computer Science development in general, as well...
Games have always been used as research domains in Computer Science development in general, as well...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...