Recently, several algorithms have been introduced that enable realtime performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cubemap shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memoryfootprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Todays graphics hardware is capable of performing a large number of operations at very high rates. S...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
In the past few years, several techniques have been presented that enable real-time shading using ma...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Todays graphics hardware is capable of performing a large number of operations at very high rates. S...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
In the past few years, several techniques have been presented that enable real-time shading using ma...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Todays graphics hardware is capable of performing a large number of operations at very high rates. S...