This thesis at hand delves into the service quality of video games. Service quality is the foundation of service marketing and service design. Therefore, marketers have for the better part of half a century worked to advance theoretical understanding in the field. The work of numerous researchers has contributed to the current understanding of both service quality measurement and how consumers evaluate service quality. Nevertheless, technological advancements have made service quality management ever more difficult with services more prone to service gaps. This is particularly the case in complex service forms that take place through virtual media. Video games are a good example of this. Whereas not all video games can be categorized as...
AbstractSince the 1980s, service quality has represented a reference point for marketers, being cons...
A large population of internet users caused the online shopping became more popular nowadays. Not on...
[[abstract]]The online game market in Taiwan is close to saturation. The sudden emergence of online ...
In this paper, we investigate methodologies for modeling quality of experience (QoE) for networked v...
The well-established Quality of Service and the relatively recently emerged Quality of Experience re...
The well-established Quality of Service and the relatively recently emerged Quality of Experience re...
AbstractPurpose - The global market for cloud gaming is growing rapidly. How gamers evaluate the ser...
E-service has been increasingly acknowledged by both academics and practitioners as being one of the...
It is widely assumed that highly interactive online games require a minimum quality of service (QoS)...
Virtual communities are an increasingly popular way to conduct business over the Internet. However, ...
In this paper, a conceptual model for service quality of eSports events was proposed including four ...
Service quality leads to customer loyalty and attraction of new customers and positive word-of-mouth...
The advent and prosperity of 3D virtual worlds provide insights for exploring business models in the...
This paper argues that service quality in retailing in 3D Collaborative Virtual Environments (aka Me...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
AbstractSince the 1980s, service quality has represented a reference point for marketers, being cons...
A large population of internet users caused the online shopping became more popular nowadays. Not on...
[[abstract]]The online game market in Taiwan is close to saturation. The sudden emergence of online ...
In this paper, we investigate methodologies for modeling quality of experience (QoE) for networked v...
The well-established Quality of Service and the relatively recently emerged Quality of Experience re...
The well-established Quality of Service and the relatively recently emerged Quality of Experience re...
AbstractPurpose - The global market for cloud gaming is growing rapidly. How gamers evaluate the ser...
E-service has been increasingly acknowledged by both academics and practitioners as being one of the...
It is widely assumed that highly interactive online games require a minimum quality of service (QoS)...
Virtual communities are an increasingly popular way to conduct business over the Internet. However, ...
In this paper, a conceptual model for service quality of eSports events was proposed including four ...
Service quality leads to customer loyalty and attraction of new customers and positive word-of-mouth...
The advent and prosperity of 3D virtual worlds provide insights for exploring business models in the...
This paper argues that service quality in retailing in 3D Collaborative Virtual Environments (aka Me...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
AbstractSince the 1980s, service quality has represented a reference point for marketers, being cons...
A large population of internet users caused the online shopping became more popular nowadays. Not on...
[[abstract]]The online game market in Taiwan is close to saturation. The sudden emergence of online ...