Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games. During the year, development towards Digital Game Based Learning (DGBL) and the use of Serious Games (SG) have been our focus. A mobile game was developed and validated in two rounds during the year and approximately 200 students in total have played and evaluated the game. The aim of this paper is to show how DGBL and SG can be used in higher education in order to explain a complex context and what can be gained regarding using the evaluation form
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
International audienceSerious games are video games or computer games designed for training or educa...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
Game based learning has proved to increase the motivation of learning among students. A first develo...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
This literature review examines the use of digital games also known as serious games in a school set...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
International audienceSerious games are video games or computer games designed for training or educa...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
Game based learning has proved to increase the motivation of learning among students. A first develo...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
This literature review examines the use of digital games also known as serious games in a school set...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
International audienceSerious games are video games or computer games designed for training or educa...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...