Experience innovation is described as collaborative and integrated in day-to-day work. However, a challenge is to capture people\u27s tacit knowledge and make it explicit, in order to bring forth ideas and concepts. The purpose of this article is to illustrate how design can be integrated with experience innovation. A model for experience innovation and design is presented which complies with the prototyping phase of the design process. Visual representations are used for communication and idea generation between stakeholders, to make them build on each other\u27s ideas. The case is the development of a guided tour in Dunga beach, Kisumu, Kenya. Dunga beach is seen as the experiencescape, where the interactions with the physical and social ...
In the fast-changing world with increasingly empowered customers, human-centricity and designing mea...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
Experience innovation is described as collaborative and integrated in day-to-day work. However, a ch...
This article aims at providing a theoretical framework for the practice of experience design in tour...
This article aims at providing a theoretical framework for the practice of experience design in tour...
An increasing demand for environmental, socio-cultural and political aspects has led to that moreint...
Background: Tourism in Norway is an industry with long traditions, but Covid-19 has required many No...
The value of tourism from a consumer perspective occurs when the tourist interacts with people, obje...
The value of tourism from a consumer perspective occurs when the tourist interacts with people, obje...
For place branding to reach long-term commitment and legitimacy a large number of stakeholders needs...
The purpose of this paper is to widen the sometimes too managerial view of place and destination bra...
The purpose of this paper is to widen the sometimes too managerial view of place and destinationbran...
Despite the increasing importance placed on the delivery of memorable experiences in the tourism sec...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
In the fast-changing world with increasingly empowered customers, human-centricity and designing mea...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
Experience innovation is described as collaborative and integrated in day-to-day work. However, a ch...
This article aims at providing a theoretical framework for the practice of experience design in tour...
This article aims at providing a theoretical framework for the practice of experience design in tour...
An increasing demand for environmental, socio-cultural and political aspects has led to that moreint...
Background: Tourism in Norway is an industry with long traditions, but Covid-19 has required many No...
The value of tourism from a consumer perspective occurs when the tourist interacts with people, obje...
The value of tourism from a consumer perspective occurs when the tourist interacts with people, obje...
For place branding to reach long-term commitment and legitimacy a large number of stakeholders needs...
The purpose of this paper is to widen the sometimes too managerial view of place and destination bra...
The purpose of this paper is to widen the sometimes too managerial view of place and destinationbran...
Despite the increasing importance placed on the delivery of memorable experiences in the tourism sec...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
In the fast-changing world with increasingly empowered customers, human-centricity and designing mea...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live ca...