Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
In the past few years, several techniques have been presented that enable real-time shading using ma...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable real-time performance for many lights ...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
Recently, several algorithms have been introduced that enable realtime performance for many lights i...
In the past few years, several techniques have been presented that enable real-time shading using ma...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the s...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...