International audienceThis paper presents a method aimed at enhancing interaction between a path planning algorithm and a user to guide a robot motion task in a virtual environment. Existing works use a two-step decomposition which limits the interaction between the user and the ongoing process. We propose a modification of a classic motion planning method, the Rapidly-exploring Random Tree to build a Interactive-RRT. This method is based on exchanging forces between the algorithm and the user, and on data gathering (labels) from the virtual scene. The Interactive- RRT is combined with a locomotion controller and then applied to a virtual character for generating a locomotion movement along a path suggested by the user
Behaviour of robots within a human-populated space can be disruptive, as robot motion does not neces...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Combined task and motion planning is a relevant issue in robotics. In path and motion planning, Rapi...
International audienceThis paper presents a method aimed at enhancing interaction between a path pla...
International audienceThis paper presents interaction between a user and a robot to guide motion thr...
cf : hal-00668407This paper presents interaction between a user and a robot to guide motion through ...
This thesis presents a motion planning method that integrates a user input into the planning loop to...
We present a novel approach for interactively synthesizing motions for characters navigating in comp...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
International audienceThis work deals with interactive motion planning processes intended to assist ...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Path planning has important applications in many areas, for example industrial robotics, autonomous ...
This paper presents a locomotion system suitable for interactive usethat can plan realistic paths fo...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Behaviour of robots within a human-populated space can be disruptive, as robot motion does not neces...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Combined task and motion planning is a relevant issue in robotics. In path and motion planning, Rapi...
International audienceThis paper presents a method aimed at enhancing interaction between a path pla...
International audienceThis paper presents interaction between a user and a robot to guide motion thr...
cf : hal-00668407This paper presents interaction between a user and a robot to guide motion through ...
This thesis presents a motion planning method that integrates a user input into the planning loop to...
We present a novel approach for interactively synthesizing motions for characters navigating in comp...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
International audienceThis work deals with interactive motion planning processes intended to assist ...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Path planning has important applications in many areas, for example industrial robotics, autonomous ...
This paper presents a locomotion system suitable for interactive usethat can plan realistic paths fo...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Behaviour of robots within a human-populated space can be disruptive, as robot motion does not neces...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Combined task and motion planning is a relevant issue in robotics. In path and motion planning, Rapi...