We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers in a non-cooperative load balancing game. For a fixed amount of total incoming traffic, we give sufficient conditions on the cost function under which the worst-case social cost occurs when each dispatcher routes the same amount of traffic, that is, the game is symmetric. We then analyze the symmetric game and derive an explicit expression for the equilibrium flows. We also obtain lower bounds on the Price of Anarchy for (i) cost functions that are polynomial on server loads; and (ii) cost functions representing the mean delay of the Shortest Remaining Processing Time (SRPT) service discipline
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
In this paper we present a game theoretic framework for obtaining a user-optimal load balancing sche...
We study the price of selfish routing in non-cooperative networks like the Internet. In particular, ...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
In this paper we present a game theoretic framework for obtaining a user-optimal load balancing sche...
We study the problem of traffic routing in non-cooperative networks. In such networks, users may fol...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
In this paper we present a game theoretic framework for obtaining a user-optimal load balancing sche...
We study the price of selfish routing in non-cooperative networks like the Internet. In particular, ...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
In this paper we present a game theoretic framework for obtaining a user-optimal load balancing sche...
We study the problem of traffic routing in non-cooperative networks. In such networks, users may fol...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
In this paper we present a game theoretic framework for obtaining a user-optimal load balancing sche...
We study the price of selfish routing in non-cooperative networks like the Internet. In particular, ...