International audienceThis paper is devoted to non-linear single-path routing problems, which are known to be NP-hard even in the simplest cases. For solving these problems, we propose an algorithm inspired from Game Theory in which individual flows are allowed to independently select their path to minimize their own cost function. We design the cost function of the flows so that the resulting Nash equilibrium of the game provides an efficient approximation of the optimal solution. We establish the convergence of the algorithm and show that every optimal solution is a Nash equilibrium of the game. We also prove that if the objective function is a polynomial of degree d ≥ 1, then the approximation ratio of the algorithm is (2^{1/d} − 1)^{−d}...
International audienceWe investigate the convergence of sequential best-response dynamics in a routi...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
International audienceThis paper is devoted to non-linear single-path routing problems, which are kn...
International audienceThis paper is devoted to non-linear single path routing problems, which are kn...
textabstractIn this paper, we propose a novel algorithmic approach to solve line planning problems. ...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
We consider the problem of computing tolls in non-atomic network routing games such that a predeterm...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their ut...
Previous work on multi-objective routing takes a system op-timization approach to minimize some glob...
International audienceIn this paper, we present a new adaptive multi-flow routing algorithm to selec...
We consider an online version of the oblivious routing problem. Oblivious routing is the problem of ...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
International audienceWe investigate the convergence of sequential best-response dynamics in a routi...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
International audienceThis paper is devoted to non-linear single-path routing problems, which are kn...
International audienceThis paper is devoted to non-linear single path routing problems, which are kn...
textabstractIn this paper, we propose a novel algorithmic approach to solve line planning problems. ...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
We consider the problem of computing tolls in non-atomic network routing games such that a predeterm...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their ut...
Previous work on multi-objective routing takes a system op-timization approach to minimize some glob...
International audienceIn this paper, we present a new adaptive multi-flow routing algorithm to selec...
We consider an online version of the oblivious routing problem. Oblivious routing is the problem of ...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
International audienceWe investigate the convergence of sequential best-response dynamics in a routi...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...