Between 2002 and 2008, we have developed and deployed four educational programs based on Multi-Users Virtual Environments (MUVEs): more than 9,000 students from Europe, USA and Israel took part in MUVEs based experiences in the context of formal education, i.e. at school, as part of a curricular activity and not as a “recreational experimentation” of technology. The different programs had a similar pattern, with a technology and an architecture that evolved over the years
This NSF-funded project utilizes graphical multi-user virtual environments (MUVEs) as a vehicle to s...
Multi-User Virtual Environments (MUVEs) have been found to be engaging and provide an environment in...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Between 2002 and 2008, we have developed and deployed four educational programs based on Multi-Users...
This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in fo...
This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in f...
Multi-user virtual environments have been mostly used for leisure or entertainment applications. Pol...
Multi-User Virtual Environments are often used to support learning in formal and informal educationa...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded study is investigating novel pedagogies for helping teachers...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Virtual environments are more and more used in primary schools. One of the most interesting potentia...
This NSF-funded project utilizes graphical multi-user virtual environments (MUVEs) as a vehicle to s...
Multi-User Virtual Environments (MUVEs) have been found to be engaging and provide an environment in...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Between 2002 and 2008, we have developed and deployed four educational programs based on Multi-Users...
This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in fo...
This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in f...
Multi-user virtual environments have been mostly used for leisure or entertainment applications. Pol...
Multi-User Virtual Environments are often used to support learning in formal and informal educationa...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded study is investigating novel pedagogies for helping teachers...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Virtual environments are more and more used in primary schools. One of the most interesting potentia...
This NSF-funded project utilizes graphical multi-user virtual environments (MUVEs) as a vehicle to s...
Multi-User Virtual Environments (MUVEs) have been found to be engaging and provide an environment in...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...