There are already several examples of Enhanced Learning Management System (ELMS) that use 3D Virtual Worlds as a novel visual metaphor to catch the young student’s attention, to convey concepts and to develop their competences in a learning-by-doing and collaborative fashion. However, their main weak point is the lack of flexibility in the design of the virtual environment and in the customization of the learning experience. Moreover, the number of users potentially involved in each learning session, the variety of learning strategies and the amount of learning objects already available, require the ability of fast prototyping each virtual learning experience, generating, sometimes hundreds, of customized sessions starting from the same “ge...
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online v...
There is no doubt that during the last few years the learning process has been greatly affected by t...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
International audienceHuman learning has become an emerging discipline for virtual reality. In this ...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online v...
There is no doubt that during the last few years the learning process has been greatly affected by t...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
International audienceHuman learning has become an emerging discipline for virtual reality. In this ...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online v...
There is no doubt that during the last few years the learning process has been greatly affected by t...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...