This paper presents a case study of applying the Problem-Based Learning (PBL) approach in a web-based environment. It first describes the rationale and the main features behind the PBL for creating business leaders in the emerging competitive environment. Then, it introduces a web-based system, supporting the PBL strategy, called ‘Virtual eBMS’, which is designed and implemented at the e-Business Management Section (eBMS) of Scuola Superiore ISUFI, University of Salento, Italy. The system is illustrated starting from the description of an operational framework for designing PBL curricula from the author perspective and, then, a typical scenario of a learner accessing to the curricula. The learner access is referred to the following main wa...
E-learning, broadly defined as all it employed to support or improve the learning process of student...
Problem-based learning (PBL) is often promoted in response to the current need to offer authentic an...
The «PBL working environment» is a virtual environment developed in the framework of SCENE project (...
This paper presents a case study of applying the Problem Based Learning (PBL) approach in a Web-base...
This chapter presents a case study where Problem Based Learning (PBL) ap-proach is applied to a Web-...
This paper questions the pedagogy behind some existing Web-based Corporate Learning (WBCL), and prop...
Maritime education and training has typically focused on delivering practical courses for a practica...
Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are...
[[abstract]]The pace of upgrade, elimination, and replacement of information technology, products, a...
Problem-based Learning (PBL) has been utilized by educators for almost half a century as a powerful ...
This paper presents a case study of applying problem-based learning in the format of web-based envir...
In problem-based learning (PBL), students work together in groups to solve real-world problems. This...
The current trend among many universities is to increase the number of courses available online. How...
In this paper we will use examples from the Mediterranean Virtual University (MVU) project to explor...
The current trend among many universities is to increase the number of courses available online. How...
E-learning, broadly defined as all it employed to support or improve the learning process of student...
Problem-based learning (PBL) is often promoted in response to the current need to offer authentic an...
The «PBL working environment» is a virtual environment developed in the framework of SCENE project (...
This paper presents a case study of applying the Problem Based Learning (PBL) approach in a Web-base...
This chapter presents a case study where Problem Based Learning (PBL) ap-proach is applied to a Web-...
This paper questions the pedagogy behind some existing Web-based Corporate Learning (WBCL), and prop...
Maritime education and training has typically focused on delivering practical courses for a practica...
Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are...
[[abstract]]The pace of upgrade, elimination, and replacement of information technology, products, a...
Problem-based Learning (PBL) has been utilized by educators for almost half a century as a powerful ...
This paper presents a case study of applying problem-based learning in the format of web-based envir...
In problem-based learning (PBL), students work together in groups to solve real-world problems. This...
The current trend among many universities is to increase the number of courses available online. How...
In this paper we will use examples from the Mediterranean Virtual University (MVU) project to explor...
The current trend among many universities is to increase the number of courses available online. How...
E-learning, broadly defined as all it employed to support or improve the learning process of student...
Problem-based learning (PBL) is often promoted in response to the current need to offer authentic an...
The «PBL working environment» is a virtual environment developed in the framework of SCENE project (...