In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brought the Virtual Reality (VR) technology into a new field: Collaborative Virtual Environments (CVE) This field’s goal consists of using computers as tools for communication and information share through the use of 3D shared spaces to provide collaboration facilities . Even if, in the same time, also 3D design and virtual environments au-thoring tools has been developed, their main goal is mainly directed to support professional designers in the modeling of 3D words through advanced techniques for shapes and surfaces manipulation allowing multiple ef-fects to improve the rendering of the scene without offer any specific support to more close...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceWe propose PAC-C3D as a new software model for 3D Collaborative Virtual Enviro...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Purpose – Collaborative Virtual Environments (CVEs) are computer-based 3D virtual worlds where users...
This work aims at providing some cues in order to address the essential requirements about the desig...
Even if graphics hardware and 3D technologies are rapidly evolving and the increased internet conn...
Recent advances in the field of Virtual Reality (VR) using Head Mounted Display (HMD) has presented ...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceWe propose PAC-C3D as a new software model for 3D Collaborative Virtual Enviro...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Purpose – Collaborative Virtual Environments (CVEs) are computer-based 3D virtual worlds where users...
This work aims at providing some cues in order to address the essential requirements about the desig...
Even if graphics hardware and 3D technologies are rapidly evolving and the increased internet conn...
Recent advances in the field of Virtual Reality (VR) using Head Mounted Display (HMD) has presented ...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
International audienceWe propose PAC-C3D as a new software model for 3D Collaborative Virtual Enviro...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...