Copyright © 2018 IADIS Press. All rights reserved. In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the Russian Federation. The USE is a final examination at school as well as a university entrance examination. Students' preparing for the examination takes a long time and is accompanied by solving a large number of similar tasks. Over time students' interest in these activities is reducing, which leads to unsatisfactory results. We developed a mobile learning tool for the USE preparation which uses game mechanics to increase the involvement of students in the process of preparing for the USE. These mechanics are based on our model of implementing the gamif...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Open access to modern information technologies generates a new type of society that increases the pr...
Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifyi...
Copyright © 2018 IADIS Press. All rights reserved. In the paper we present a software platform for a...
© 2017. In this paper we study a new model of mobile learning for the Unified State Exam (USE) prepa...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
© 2018 by the authors. The relevance of this article is determined by the possibility to increase th...
Preparation of official examinations and oppositions is a difficult task in which new technologies r...
This paper explains the concept of gamification, lists the current models according to which educati...
This Bachelor Thesis is an investigation into the field of new technologies in education with regard...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
The educational gamification tool described in the present document has been accomplished as a resul...
AbstractThis paper aimed to investigate how gamified learning approach influence science learning ac...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Open access to modern information technologies generates a new type of society that increases the pr...
Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifyi...
Copyright © 2018 IADIS Press. All rights reserved. In the paper we present a software platform for a...
© 2017. In this paper we study a new model of mobile learning for the Unified State Exam (USE) prepa...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
© 2018 by the authors. The relevance of this article is determined by the possibility to increase th...
Preparation of official examinations and oppositions is a difficult task in which new technologies r...
This paper explains the concept of gamification, lists the current models according to which educati...
This Bachelor Thesis is an investigation into the field of new technologies in education with regard...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
The educational gamification tool described in the present document has been accomplished as a resul...
AbstractThis paper aimed to investigate how gamified learning approach influence science learning ac...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Open access to modern information technologies generates a new type of society that increases the pr...
Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifyi...