© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requires an automated solution for creating virtual simulators in all fields of knowledge, some of which are demonstrated in this article. Virtual simulators on the subject domain should be developed by a creative group that includes (in addition to IT-specialists) consultants in a specific subject area who do not have special IT-knowledge, but who are active in the interactive description of the virtual environment
This article explores the realm of virtual educational technology methods and their application in v...
This article considers ways to use virtual reality technologies in different spheres, and also this ...
the application of virtual reality technologies in built environment education (BEE). In addition to...
© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requir...
The main objective of this paper is to improvise the VR framework in the field of education in which...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
In the recent years we have observed the development of devices and visualizations for monitoring th...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
This article explores the realm of virtual educational technology methods and their application in v...
This article considers ways to use virtual reality technologies in different spheres, and also this ...
the application of virtual reality technologies in built environment education (BEE). In addition to...
© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requir...
The main objective of this paper is to improvise the VR framework in the field of education in which...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
In the recent years we have observed the development of devices and visualizations for monitoring th...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
This article explores the realm of virtual educational technology methods and their application in v...
This article considers ways to use virtual reality technologies in different spheres, and also this ...
the application of virtual reality technologies in built environment education (BEE). In addition to...